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标题: VIC自编事件之希腊复兴第一弹更新至1860年 [打印本页]

作者: 奥多文斯    时间: 2008-3-13 21:23     标题: VIC自编事件之希腊复兴第一弹更新至1860年

#########################################################################
#  我们的君主   
#########################################################################
event = {
    id = 99999
    random = no
    country = GRE
    name = "老国王驾崩了 "
    desc = "兄终弟及 雅典国民会议决定在他兄弟中选新的国王 "
    picture = default
    date = { day = 1 month = january year = 1836 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "让我们选则温文而雅的二弟  奥多文斯吧 "
        ai_chance = 99
        command = { type = prestige value = 90 }
        command = { type = establishment which = industrialist_science }
    }
    action_b = {
        Name = "让我们选则果断勇敢的三弟 亚特尼斯吧 "
        ai_chance = 1
        command = { type = prestige value = 50 }
    }
}
#########################################################################
#  要打仗了么   
#########################################################################
event = {
    id = 99998
    random = no
    country = GRE
    trigger = {
        
    }
    name = "准备战斗"
    desc = "国王向各国购买军用物资"
    picture = 6924
    date = { day = 5 month = march year = 1836 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "整装待发"
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = add_division which = cavalry value = cuirassier }
        command = { type = treasury value = -6000 }
        command = { type = trigger which = 99997 }  
      }
}

#########################################################################
#  北希腊地区问题
#########################################################################
event = {
    id = 99997
    random = no
    country = GRE
    trigger = {
        year = 1836
    }
    name = "我们的国王要求北希腊 "
    desc = "该死的阿拉伯人拒绝归还 500人大会决定 "
    picture = default
    date = { day = 20 month = march year = 1836 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "不自右毋宁死 开战 "
        ai_chance = 30
        command = { type = prestige value = 50 }
        command = { type = war which = TUR }
    }
    action_b = {
        Name = "还是再缓缓吧 "
        ai_chance = 10
        command = { type = prestige value = -53 }
    }
}








#########################################################################
#  修建学院
#########################################################################
event = {
    id = 99996
    random = no
    country = GRE

    name = "建更多的学校"
    desc = "国王奥多文斯一世认为教育 百年大业所以开放了更多的小学 "
    picture = default
    date = { day = 1 month = january year = 1837 }
    offset = 10
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "很好 "
        command = { type = account_eff which = education value =-5 }
        command = { type = treasury value = -1000 }
    }
}


#########################################################################
#  战争捐款
#########################################################################
event = {
    id = 999995
    random = no
    country = GRE
    name = "国民都来捐款吧 "
    desc = "勒紧裤腰带也要备战 "
    picture = default
    date = { day = 1 month = january year = 1836 }
    offset = 10
    deathdate = { day = 30 month = december year = 1930 }
    action_a = {
        Name = "Name"
        ai_chance = 1
        command = { type = treasury value = 100000 }
    }
}


#########################################################################
# 丢失北希腊
#########################################################################
event = {
        id = 99994
        random = no
        country = TUR

        trigger = {
                war = { country = GRE country = TUR }
                control = { province = 1331 data = GRE }
                control = { province = 1334 data = GRE }
                control = { province = 1367 data = GRE }
                control = { province = 1330 data = GRE }
                control = { province = 1333 data = GRE }
                control = { province = 919 data = GRE }
                control = { province = 920 data = GRE }
                control = { province = 968 data = GRE }
                control = { province = 1006 data = GRE }
                   control = { province = 969 data = GRE }
                control = { province = 970 data = GRE }
           }

        name = "丢失北希腊 "
        desc = "就让他们把旗帜插上去吧 "
        style = 0

        date = { day = 5 month = january year = 1820 }
        offset = 30
        deathdate = { day = 30 month = december year = 1920 }

        action_a = {
                name = "无奈的哈里发 "
                command = { type = secedeprovince which = GRE value = 1331 }
                command = { type = secedeprovince which = GRE value = 1334 }
                command = { type = secedeprovince which = GRE value = 1350 }
                command = { type = secedeprovince which = GRE value = 1357 }
                command = { type = secedeprovince which = GRE value = 1367 }
                command = { type = secedeprovince which = GRE value = 1330 }
                command = { type = secedeprovince which = GRE value = 1333 }               
                command = { type = secedeprovince which = GRE value = 919 }
                command = { type = secedeprovince which = GRE value = 920 }
                command = { type = secedeprovince which = GRE value = 968 }
                command = { type = secedeprovince which = GRE value = 1006 }
                command = { type = secedeprovince which = GRE value = 969 }
                command = { type = secedeprovince which = GRE value = 970 }
                command = { type = trigger which = 99993 }
              }
}
event = {
        id = 99993
        random = no
        country = GRE

        name = "北希腊返回母邦 "
        desc = "我们成功的夺取了北希腊,离王国的复兴又近了一步 "
        style = 0

        action_a = {
                name = "太好了 "
                command = { type = prestige value = 2 }

        }
}


#########################################################################
# 丢失塞浦路斯
#########################################################################
event = {
        id = 99992
        random = no
        country = TUG

        trigger = {
                war = { country = GRE country = TUR }
                control = { province = 1416 data = GRE }
                control = { province = 1417 data = GRE }
                control = { province = 1418 data = GRE }
           }
        name = "丢失塞浦路斯 "
        desc = "就让他们把旗帜插上去吧 "
        style = 0

        date = { day = 5 month = january year = 1820 }
        offset = 30
        deathdate = { day = 30 month = december year = 1920 }

        action_a = {
                name = "无奈的苏丹 "
                command = { type = secedeprovince which = GRE value = 1416 }
                command = { type = secedeprovince which = GRE value = 1417 }
                command = { type = secedeprovince which = GRE value = 1418 }
                command = { type = trigger which = 99991 }
              }
}
event = {
        id = 99991
        random = no
        country = GRE

        name = "塞浦路斯返回母邦 "
        desc = "我们成功的夺取了塞浦路斯,离王国的复兴又近了一步 "
        style = 0

        action_a = {
                name = "太好了 "
                command = { type = prestige value = 2 }

        }
}
#########################################################################
#  克里特岛要求返回母邦
#########################################################################
event = {
    id = 99990
    random = no
    country = GRE
    trigger = {
        year = 1836
    }
    name = "克里特岛返回母邦 "
    desc = "该死的埃及人拒绝归还 并且屠杀岛民 国王下令 "
    picture = default
    date = { day = 20 month = march year = 1838 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "惩处埃及 开战 "
        ai_chance = 30
        command = { type = prestige value = 50 }
        command = { type = war which = EGY }
    }
    action_b = {
        Name = "还是休养下吧 "
        ai_chance = 10
        command = { type = prestige value = -53 }
    }
}

#########################################################################
# 丢失克里特岛
#########################################################################
event = {
        id = 99989
        random = no
        country = EGY

        trigger = {
                war = { country = GRE country = EGY }
                control = { province = 1355 data = GRE }
                control = { province = 1356 data = GRE }

           }

        name = "丢失克里特岛 "
        desc = "就让他们把旗帜插上去吧 "
        style = 0

        date = { day = 5 month = january year = 1820 }
        offset = 30
        deathdate = { day = 30 month = december year = 1920 }

        action_a = {
                name = "无奈的苏丹 "
                command = { type = secedeprovince which = GRE value = 1355 }
                command = { type = secedeprovince which = GRE value = 1356 }
                command = { type = trigger which = 99988 }
              }
}
event = {
        id = 99988
        random = no
        country = GRE

        name = "克里特岛返回母邦 "
        desc = "我们成功的夺取了克里特岛,离王国的复兴又近了一步 "
        style = 0

        action_a = {
                name = "太好了 "
                command = { type = prestige value = 2 }

        }
}


#########################################################################
#  东地之王
#########################################################################
event = {
    id = 999987
    random = no
    country = GRE

    name = "我们的国家很强盛 "
    desc = "在东地,没有那个国家敢小瞧我们了,希腊在奥多文斯一世带领下走向了复兴 "
    picture = default
    date = { day = 1 month = january year = 1840 }
    offset = 10
    deathdate = { day = 30 month = december year = 1930 }
    action_a = {
        Name = "向远古的众神祈祷 "
        ai_chance = 1
        command = { type = treasury value = 10000 }
        command = { type = prestige value = 120 }
    }
}


#########################################################################
#  爱奥尼亚要求加入
#########################################################################
event = {
    id = 99986
    random = no
    name = "爱奥尼亚要求加入 "
    desc = "爱奥尼亚加入希腊 让我们组建大希腊王国吧 "
    picture = default
    date = { day = 1 month = january year = 1839 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "Name"
        command = { type = prestige value = 12 }
        command = { type = treasury value = 1000 }
        command = { type = inherit which = ION }
    }
}
###############################################
# 希腊的出路
###############################################
event = {
    id = 99985
    random = no
    country = GRE
    name = "希腊的出路 "
    desc = "国家复兴了 但我们的国家该走一条什么道路呢 "
    picture = default
    date = { day = 1 month = january year = 1840 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "工业化大国 "
        ai_chance = 94
        command = { type = treasury value = 1000 }
        command = { type = construct which = railroad where = 1369 }
        command = { type = construct which = railroad where = 1368 }
        command = { type = construct which = railroad where = 1337 }
        command = { type = construct which = railroad where = 1331 }
        command = { type = construct which = railroad where = 1330 }
        command = { type = resource which = Cement value = 20 }
        command = { type = resource which = Steel value = 20 }
        command = { type = gain_building which = -1 value = -2 } # A random factory
        command = { type = gain_tech which = -1 } # A
      }
    action_b = {
        Name = "海上王国 "
        ai_chance = 30
        command = { type = treasury value = 5000 }
        command = { type = prestige value = 31 }
        command = { type = establishment which = naval_industrial }
        command = { type = gain_tech which = -1 } # A
        command = { type = gain_tech which = -1 } # A
    }
    action_c = {
        Name = "金融帝国 "
        ai_chance = 63
        command = { type = establishment which = banker_science }
        command = { type = prestige value = 68 }
        command = { type = treasury value = 15000 }
        command = { type = capitalist_bonus value = 3 }
        command = { type = gain_tech which = -1 } # A
        command = { type = gain_tech which = -1 } # A
        command = { type = gain_tech which = -1 } # A
    }
}
###############################################
# 来自土耳其的难民  
###############################################
event = {
    id = 99984
    random = no
    country = GRE
    name = "来自土耳其的难民 "
    desc = "国王容纳了来自土耳其的难民 "
    picture = default
    date = { day = 1 month = january year = 1840 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好 "
        command = { type = prestige value = 10 }
        command = { type = trigger which = 99983 }
    }
}


###############################################
# 土耳其移民
###############################################

event = {
        id = 99983
        random = no
        country = GRE

        # Triggered by GRE 99984

        name = "土耳其饥荒 "
        desc = "让难民来吧 "
        style = 0

        action_a = {
                name = "好的 "
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
                command = {        type = add_pop which = TURKISH value = 1 where = -1 }
        }
}

###############################################
# 公民会议纠纷
###############################################
event = {
    id = 99982
    random = no
    country = GRE
    name = "公民会议纠纷 "
    desc = "公民会议中法国党和贵族派的矛盾加剧 国王决定由自己来主导 "
    picture = default
    date = { day = 1 month = january year = 1841 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "国王亲政 "
        command = { type = prestige value = 10 }

    }
}


###############################################
# 给土耳其移民相应的权利
###############################################
event = {
    id = 99981
    random = no
    country = GRE
    name = "给土耳其移民相应的权利 "
    desc = "土耳其人成为主流文化"
    picture = default
    date = { day = 1 month = may year = 1840 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好的 "
        command = { type = add_countryculture which = Turkish }
        command = { type = prestige value = 25 }
    }
}


###############################################
# 国王的信仰
###############################################
event = {
    id = 99980
    random = no
    country = GRE
    name = "国王的信仰 "
    desc = "国王及其家族决定信仰断代很久了的古老宗教 奥林匹斯教 在不改变国教为东正教的情况下 "
    picture = default
    date = { day = 1 month = january year = 1836 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好 "
        command = { type = prestige value = 10 }
                command = { type = pop_consciousness which = aristocrats value = -1  }
                command = { type = pop_consciousness which = officers value = -1 }
                command = { type = pop_consciousness which = clergymen value = 8  }
                command = { type = pop_consciousness which = capitalists value = -1  }
                command = { type = pop_consciousness which = clerks value = -1 }
                command = { type = pop_consciousness which = craftsmen value = -1  }
                command = { type = pop_consciousness which = soldiers value = -1  }
                command = { type = pop_consciousness which = farmers value = -1 }
                command = { type = pop_consciousness which = labourers value = -1  }
                command = { type = pop_militancy which = aristocrats value = -1  }
                command = { type = pop_militancy which = officers value = -1  }
                command = { type = pop_militancy which = clergymen value = 8  }
                command = { type = pop_militancy which = capitalists value =-2  }
                command = { type = pop_militancy which = clerks value = -2  }
                command = { type = pop_militancy which = craftsmen value = -2  }
                command = { type = pop_militancy which = soldiers value = -1  }
                command = { type = pop_militancy which = farmers value = -1  }
                command = { type = pop_militancy which = labourers value = -1  }
    }
}


###############################################
# 修建神庙
###############################################
event = {
    id = 99979
    random = no
    country = GRE
    name = "重修大神庙 "
    desc = "国王信仰奥林匹斯教后在全国修建了大量的神庙 "
    picture = default
    date = { day = 1 month = may year = 1837 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好的 "
        command = { type = construct which = fort where = 1368 }
        command = { type = construct which = fort where = 1370 }
        command = { type = construct which = fort where = 1369 }
        command = { type = construct which = fort where = 1357 }
        command = { type = treasury value = -4000 }
        command = { type = prestige value = 20 }
    }
}





###############################################
# 朝圣
###############################################
event = {
    id = 99978
    random = no
    country = GRE
    name = "朝圣 "
    desc = "人们前往神庙 "
    picture = default
    date = { day = 1 month = may year = 1838 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好的 "
        command = { type = prestige value = 5 }
        command = { type = treasury value = 1200 }
    }
}



###############################################
# 巨石计划
###############################################
event = {
    id = 99977
    random = no
    country = GRE
    name = "巨石计划 "
    desc = "国王提出巨石计划将小亚西亚纳入版图 "
    picture = default
    date = { day = 1 month = may year = 1842 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好的 "
        command = { type = addcore which = 1360 }
        command = { type = addcore which = 994 }
        command = { type = addcore which = 995 }
        command = { type = addcore which = 996 }
        command = { type = addcore which = 997 }
        command = { type = addcore which = 998 }
        command = { type = addcore which = 971 }
        command = { type = addcore which = 1351 }
        command = { type = addcore which = 1352 }
        command = { type = addcore which = 1359}
        command = { type = addcore which = 1353 }
        command = { type = addcore which = 1354 }
        command = { type = addcore which = 1320 }
    }
}


###############################################
# 国王在位十年了
###############################################
event = {
    id = 99976
    random = no
    country = GRE
    name = "国王在位十年了 "
    desc = "您的国民为您聚办了庆祝会 "
    picture = default
    date = { day = 1 month = may year = 1846 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "很好 "
        command = { type = treasury value = 5000 }
        command = { type = prestige value = 12 }
    }
}


###############################################
# 自由主义革命袭卷欧罗巴   
###############################################
event = {
    id = 99975
    random = no
    country = GRE
    name = "自由主义革命袭卷欧罗巴 "
    desc = "我们的国家幸免了 "
    picture = default
    date = { day = 1 month = january year = 1848 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好 "
        command = { type = prestige value = 10 }
        command = { type = trigger which = 99974 }
    }
}


###############################################
# 自由主义革命带来的难民  
###############################################

event = {
        id = 99974
        random = no
        country = GRE

        # Triggered by GRE 99975

        name = "自由主义革命带来的难民  "
        desc = "让难民来吧 "
        style = 0

        action_a = {
                name = "好的 "
                command = {        type = add_pop which = SOUTH_GERMAN value = 1 where = -1 }
                command = {        type = add_pop which = SOUTH_GERMAN value = 1 where = -1 }
                command = {        type = add_pop which = NORTH_ITALIAN value = 1 where = -1 }
                command = {        type = add_pop which = NORTH_ITALIAN value = 1 where = -1 }
                command = {        type = add_pop which = NORTH_ITALIAN value = 1 where = -1 }
                command = {        type = add_pop which = SLOVENE value = 1 where = -1 }
                command = {        type = add_pop which = SLOVENE value = 1 where = -1 }
                command = {        type = add_pop which = HUNGARIAN value = 1 where = -1 }
                command = {        type = add_pop which = HUNGARIAN value = 1 where = -1 }
                command = {        type = add_pop which = HUNGARIAN value = 1 where = -1 }
                command = {        type = add_pop which = HUNGARIAN value = 1 where = -1 }
                command = {        type = add_pop which = SERB value = 1 where = -1 }
                command = {        type = add_pop which = SOUTH_ITALIAN value = 1 where = -1 }
                command = {        type = add_pop which = SOUTH_ITALIAN value = 1 where = -1 }
                command = {        type = add_pop which = SOUTH_ITALIAN value = 1 where = -1 }
        }               
}

###############################################
# 德尔菲的神喻   
###############################################
event = {
    id = 99973
    random = no
    country = GRE
    name = "德尔菲的神喻     "
    desc = "我们的国王前往德尔菲的太阳神庙玲听神喻   "
    picture = default
    date = { day = 1 month = january year = 1855 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好 "
        command = { type = prestige value = 1 }
        command = { type = trigger which = 99972 }
    }
}
event = {
    id = 99972
    random = no
    country = GRE
    name = "不祥的神喻 "
    desc = "一只美丽的鸟在孵化了19只小鸟后被一条来自东方的蛇吃掉 "
    picture = default
    date = { day = 1 month = january year = 1855 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "这是什么意思 "
        command = { type = prestige value = 1 }
        command = { type = trigger which = 99971 }
    }
}
event = {
    id = 99971
    random = no
    country = GRE
    name = "不祥的神喻 "
    desc = "民间流传这代表国王将会遇到不幸 因为今年国王在位十九年了 "
    picture = default
    date = { day = 1 month = january year = 1855 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "不会是真的吧 "
        command = { type = prestige value = 1 }
    }
}


###############################################
# 预言成真了     
###############################################
event = {
    id = 99970
    random = no
    country = GRE
    name = "国王遇刺了 "
    desc = "国王在接受民众拜间时被刺客刺杀 连中三枪的国王倒地了 "
    picture = default
    date = { day = 1 month = december year = 1855 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "不幸的 "
        command = { type = trigger which = 99969 }
    }
}
event = {
    id = 99969
    random = no
    country = GRE
    name = "新国王登基 "
    desc = "国王的儿子登基成为奥多文斯二世 "
    picture = default
    date = { day = 1 month = january year = 1855 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "好 "
        command = { type = trigger which = 99968 }
    }
}
        

event = {
    id = 99968
    random = no
    country = GRE
    name = "凶手很可能是对面的 "
    desc = "在案发现场人们发现了个土耳其长筒帽 "
    picture = default
    date = { day = 1 month = january year = 1855 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "一定是他们干的 开战 "
        ai_chance = 30
        command = { type = prestige value = 50 }
        command = { type = war which = TUR }
    }
    action_b = {
        Name = "还是再调查下吧 "
        ai_chance = 90
        command = { type = prestige value = 12 }
    }
}
        

###############################################
# 来自俄国佬的帮助
###############################################
event = {
        id = 99967
        random = no
        country = GRE


        date = { day = 1 month = january year = 1836 }
        offset = 10
        deathdate = { day = 30 month = december year = 1935 }

        name = "来自俄国佬的帮助 "
        desc = "俄国老想利用我们对抗土耳其 "
        style = 0

        action_a = {
        Name = "让我们也利用他们吧 "
        command = { type = relation which = RUS value = 200 }
        command = { type = add_division which = manowar value = corvette }
        command = { type = add_division which = manowar value = corvette }
        command = { type = add_division which = manowar value = corvette }
        command = { type = add_division which = manowar value = corvette }
        command = { type = add_division which = manowar value = corvette }
        command = { type = add_division which = clipper_transport value = corvette }
        command = { type = add_division which = clipper_transport value = corvette }
        command = { type = add_division which = clipper_transport value = corvette }
        command = { type = treasury value = 20000 }
        }
}

###############################################
# 收留拿破仑的后人  
###############################################
event = {
        id = 99966
        random = no
        country = GRE


        date = { day = 1 month = january year = 1840 }
        offset = 10
        deathdate = { day = 30 month = december year = 1935 }

        name = "收留拿破仑的后人  "
        desc = "我们的国家帮助所有的人 那怕他已经是全欧洲都不欢迎的人 "
        style = 0

        action_a = {
             Name = "我们保护你 "
                command = { type = relation which = ENG value = -50 }
                command = { type = prestige value = 12 }
        }
}


###############################################
# 法国与你结盟   
###############################################
event = {
    id = 99965
    random = no
    country = GRE
    name = "法国与你结盟  "
    desc = "因为你收留了拿破仑的后人 所以新当选的法国总统路易想与你结盟 "
    picture = default
    date = { day = 1 month = may year = 1848 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "正是这样 "
        command = { type = alliance which = FRA value = 1 where =  when = 1 }


    }
}
#########################################################################
#  真相查明了  
#########################################################################
event = {
    id = 99964
    random = no
    country = GRE

    name = "真相查明了 "
    desc = "当年的刺客被抓到了 他就是该死的土耳其人派来的 "
    picture = default
    date = { day = 1 month = march year = 1856 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "为国王报仇 开战 "
        ai_chance = 50
        command = { type = prestige value = 50 }
        command = { type = war which = TUR }

    }
    action_b = {
        Name = "还是再缓缓吧 "
        ai_chance = 10
        command = { type = prestige value = -53 }
    }
}
###############################################
# 让我们暂避锋芒
###############################################
event = {
    id = 99963
    random = no
    country = TUR
    name = "迁都吧 "
    desc = "我们会回来的 "
    picture = default
    date = { day = 1 month = may year = 1856 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "别了伊斯坦丁 "
        command = { type = capital which = 1034 }
    }
}

###############################################
# 君士坦丁条约
###############################################
event = {
    id = 99962
    random = no
    country = TUR
trigger = {
                war = { country = GRE country = TUR }
                control = { province = 971 data = GRE }

           }

        name = "让我们谈和吧 "
        desc = "就让他们把旗帜插上去吧 "
        style = 0

        date = { day = 5 month = january year = 1856 }
        offset = 30
        deathdate = { day = 30 month = december year = 1920 }

        action_a = {
                name = "无奈的哈里发 "
                command = { type = secedeprovince which = GRE value = 1360 }
                command = { type = secedeprovince which = GRE value = 994 }
                command = { type = secedeprovince which = GRE value = 995 }
                command = { type = secedeprovince which = GRE value = 996 }
                command = { type = secedeprovince which = GRE value = 997 }
                command = { type = secedeprovince which = GRE value = 998 }
                command = { type = secedeprovince which = GRE value = 971 }               
                command = { type = secedeprovince which = GRE value = 1351 }
                command = { type = secedeprovince which = GRE value = 1352}
                command = { type = secedeprovince which = GRE value = 1359}
                command = { type = secedeprovince which = GRE value = 1353 }
                command = { type = secedeprovince which = GRE value = 1354}
                command = { type = secedeprovince which = GRE value = 1320 }
                command = { type = trigger which = 99961 }
              }
}
event = {
        id = 99961
        random = no
        country = GRE

        name = "多美好的和约啊 "
        desc = "巨石计划完成 仇也报了老国王安息吧 "
        style = 0

        action_a = {
                name = "太好了 "
                command = { type = prestige value = 2 }

        }
}

###############################################
# 君士坦丁条约后的北巴尔干独立风波
###############################################
event = {
    id = 999960
    random = no
    country = TUR
    name = "君士坦丁条约后的北巴尔干独立风波 "
    desc = "北巴三国要求独立 "
    picture = default
    date = { day = 1 month = may year = 1857 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "让他们去吧 "
        command = { type = make_satellite which = BUL }
        command = { type = make_satellite which = ALB }
        command = { type = make_satellite which = BOS }
    }
}


###############################################
# 建立神圣希腊帝国   
###############################################
event = {
        id = 99959
        random = no
        country = GRE


        date = { day = 1 month = january year = 1860 }
        offset = 10
        deathdate = { day = 30 month = december year = 1935 }

        name = "建立神圣希腊帝国  "
        desc = "国王正式加冕为建立神圣希腊帝国奥多文斯二世大帝
        并追封父亲为奥多文斯一世大帝 "
        style = 0

        action_a = {
        Name = "父亲啊您看到了么 "
                command = { type = treasury value = 60000 }
                command = { type = prestige value = 500 }
        }
}



###############################################
# 欧洲的列强们想要与你结盟   
###############################################
event = {
    id = 99958
    random = no
    country = GRE
    name = "欧洲的列强们想要与你结盟 "
    desc = "强大的希腊对欧洲的列强们是福是祸呢 "
    picture = default
    date = { day = 30 month = may year = 1860 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "保持和法国的同盟 "
       ai_chance = 80
        command = { type = alliance which = FRA value = 1 where =  when = 1 }
    }
    action_b = {
        Name = "不能忘了俄国老的帮助 "
        ai_chance = 30
        command = { type = alliance which = RUS value = 1 where =  when = 1 }
    }
    action_c = {
        Name = "海上强国是有益的 "
        ai_chance = 50  
        command = { type = alliance which = ENG value = 1 where =  when = 1 }
    }

    }
}






复制到*:\Program Files\Paradox Entertainment\Victoria\db\events中的希腊Greece.txt

[ 本帖最后由 奥多文斯 于 2008-3-16 15:19 编辑 ]
作者: 奥多文斯    时间: 2008-3-14 09:57

#########################################################################
#  爱奥尼亚要求加入
#########################################################################
event = {
    id = 99986
    random = no
    name = "爱奥尼亚要求加入 "
    desc = "爱奥尼亚加入希腊 让我们组建大希腊王国吧 "
    picture = default
    date = { day = 1 month = january year = 1839 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "Name"
        command = { type = prestige value = 12 }
        command = { type = treasury value = 1000 }
        command = { type = inherit which = ION }
    }
}
###############################################
# 希腊的出路
###############################################
event = {
    id = 99985
    random = no
    country = GRE
    name = "希腊的出路 "
    desc = "国家复兴了 但我们的国家该走一条什么道路呢 "
    picture = default
    date = { day = 1 month = january year = 1840 }
    offset = 30
    deathdate = { day = 30 month = december year = 1920 }
    action_a = {
        Name = "工业化大国 "
        ai_chance = 94
        command = { type = treasury value = 1000 }
        command = { type = construct which = railroad where = 1369 }
        command = { type = construct which = railroad where = 1368 }
        command = { type = construct which = railroad where = 1337 }
        command = { type = construct which = railroad where = 1331 }
        command = { type = construct which = railroad where = 1330 }
        command = { type = resource which = Cement value = 20 }
        command = { type = resource which = Steel value = 20 }
        command = { type = gain_building which = -1 value = -2 } # A random factory
        command = { type = gain_tech which = -1 } # A
      }
    action_b = {
        Name = "海上王国 "
        ai_chance = 30
        command = { type = treasury value = 5000 }
        command = { type = prestige value = 31 }
        command = { type = establishment which = naval_industrial }
        command = { type = gain_tech which = -1 } # A
        command = { type = gain_tech which = -1 } # A
    }
    action_c = {
        Name = "金融帝国 "
        ai_chance = 63
        command = { type = establishment which = banker_science }
        command = { type = prestige value = 68 }
        command = { type = treasury value = 15000 }
        command = { type = capitalist_bonus value = 3 }
        command = { type = gain_tech which = -1 } # A
        command = { type = gain_tech which = -1 } # A
        command = { type = gain_tech which = -1 } # A
    }
}

今天写的....
作者: 柳川昌信    时间: 2008-3-14 10:48

鄙视你!!
作者: 海野氏繁    时间: 2008-3-14 16:50

还素VIP里的小希变身事件比较好玩,拜占庭帝国啊=v=
作者: 奥多文斯    时间: 2008-3-16 10:08

神圣希腊帝国..........人口少.......麻烦.......又不想占保,阿等南斯的土地..........希的原有边界好看.....
作者: 奥多文斯    时间: 2008-3-16 13:51

一个土耳其长筒帽引发的血案:lol
作者: 奥多文斯    时间: 2008-3-16 21:56

1个人编真累啊
作者: 海野氏繁    时间: 2008-3-16 23:30

奥多殿需要帮手不?:lol
其实把VIP的变神事件修改下放在原版也蛮好玩的
作者: 奥多文斯    时间: 2008-3-17 11:44

今天无意中在土豆上看到了明成皇后回味了下有编朝鲜MOD的冲动了.....
还有法国剧本,,,,,拿破仑未死...........'
大波波..........




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